![]() But when there is a seventh turn in the game, those decks don’t really have extra gas in the tank to make the seventh turn worthwhile while they open the door for the opponent to catch up and potentially steal a game. Most strategies in the Marvel snap play into one very powerful turn-six combo and will aim to use all the cards in their deck to accomplish that task. ![]() ![]() In a game that only has six turns in which decks are specifically crafted with that turn limit in mind, making a game an extra turn throws a ton of strategies into chaos. Limbo has a simple effect but it’s very powerful as it increases the length of the game to seven turns.
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